top of page
Search

Knock Off: Reflection
With the project complete, now comes time to reflect on its development and evaluate what went right and what we could have done better....
May 10, 2023

Knock Off: Final Game Design Document
It is the final day of development. The project will be finished and handed in this evening. There are several components to the project...
May 10, 2023

Knock Off: QA Testing 9.5.23
On the final day before our deadline the whole team got together for a full online multiplayer test and played a match of Knock Off....
May 10, 2023

Knockoff: Audio
As previously mentioned, we have shuffled around some tasks to ensure everything gets done by the deadline. One such task that I have...
May 7, 2023

Knockoff: In-Game UI
With the deadline for this project imminent it is all hands on deck for our team. As such, we are each looking out for ways to help out...
May 7, 2023

Knockoff: QA Testing 4.5.23
With the deadline less than a week away, production has ramped up on the project. We ahve quickly gone from a barebones tech demo to a...
May 4, 2023

Knockoff: Level Decoration
Once I had completed the level blockout, our team's other designer went through and placed the assets she had sourced around the level to...
May 2, 2023

Knockoff: QA Testing 28.4.23
Since my last testing session, the rocket launcher has been implemented. It is still missing a good amount of functionality such as the...
Apr 28, 2023

Knockoff: QA Testing 23.4.23
After delivering my level blockout to the team and having a meeting with them, they went away and made some changes based on my earlier...
Apr 24, 2023

Knock Off: Live-Ops
It is essential that any online multiplayer game has a well-design live-ops plan in order to maximise player engagement and generate...
Apr 18, 2023


Knock Off: Level Blockout
As promised, I have used my level design map I created recently and used it as a blueprint to build an in-engine blockout. This will be...
Apr 18, 2023

Knock Off: Level Design 12.4.23
In our interim presentation we set out a timeline for what tasks needed to be completed by each team member each week in order to achieve...
Apr 12, 2023

Knock Off: QA Testing 1
With all of the core design documentation complete, my role in the team will transition into more QA testing for the remainder of the...
Apr 9, 2023

Knock Off: Interim Presentation
The second assessed portion of this Connected Games module was to create an interim presentation to demonstrate our progress so far on...
Apr 3, 2023


Knock Off: Tutorials
A key element of our game's design is how accessible it is due to the low skill floor, bright aesthetic and instant fun. Another key...
Mar 11, 2023

Knock Off: BOOMerang
Having just developed a weapon based on a bouncy ball, I decided to delve further into the world of real-world projectiles which could be...
Mar 3, 2023


Knock Off: Bounce Ball
As we are making a platformer/shooter based on non-lethal, light-hearted combat, I decided to take inspiration from (ideally) similarly...
Mar 3, 2023


Knock Off: Hammer
Although this game is intended to primarily be a third person shooter, it is not uncommon for such games to feature some form of melee...
Mar 3, 2023

Knock Off: Coins and Power-Ups
In class, we have studied multiplayer game economies and have been encouraged to consider how this could be applied to our projects. In...
Feb 23, 2023

Knock Off: Progress Update
For our first graded assignment on this project, we were tasked with putting together a powerpoint presentation in which we analysed...
Feb 21, 2023
bottom of page