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Knockoff: Level Decoration

Once I had completed the level blockout, our team's other designer went through and placed the assets she had sourced around the level to decorate it. These new meshes were placed on top of the existing blockout to show the overall style of the level. I then took another final pass over the level, adjusting the positioning and colliders of the new meshes to ensure good gameplay functionality. There were also several elements of the level which were left undecorated as we were not sure exactly what we wanted to do with them. In my decoration pass I made sure to replace these with some of the new meshes too. Rather than explain the nuances of every aspect of the level via text, I have recorded a short video showing off the level and detailing my contributions:



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