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Knock Off: Final Game Design Document

It is the final day of development. The project will be finished and handed in this evening. There are several components to the project submission. Our team for this project is comprised of designers and programmers. As such, I have not needed to do much in regards to implementation this time around. This means that the vast majority of my work has been creating game design documentation to instruct our programmers on what needs to be implemented in order to create the game we have envisioned. I usually do not create a single large design document during development. For the sake of organisation, I instead produced many smaller documents, often only a few pages, and store them in folders shared with my team. This allows everyone to more easily find the information they are looking for. We are required to produce a singular GDD for this assignment however. So, as usual, my fellow designer and I have compiled our work together into our final design document, the contents of which can be seen below:





















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