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Skillshot: Enemy Movement AI and Sound
It has been another lengthy gap since my last post due to working on some stuff I sadly cannot talk about currently, but I return with...
Jun 25, 2024

Skillshot: Score System
Since my last post, I have implemented the the core USP of the project, a system which grants the player score based on the quality of...
Apr 15, 2024

Skillshot: Unity, Dashes & Enemy AI
A lot has happened in the 5 months since my last post. Firstly, I have taken on a QA role at Rocksteady studios. This is a full time role...
Mar 4, 2024

Skillshot: Models, Camera & Accuracy
To move away from the default UE5 look I imported some free weapon model packs and replaced our sniper and sniper bullet models from...
Oct 6, 2023

Skillshot: Movement, Damage & Snipers
I began by creating a new UE5 project using the FPS template. This gives you a character controlled in first person who moves with WASD,...
Oct 4, 2023

Skillshot: The Idea
Having just completed my master's degree, I need a new project to work on while I hunt for my next job. I bounced a few ideas around but...
Sep 26, 2023

Data Purge: Presentation and Reflection
I handed in the final version of the project recently and produced a demonstration video explaining all the implemented systems: I also...
Sep 26, 2023

Data Purge: Game Design Document
This project will be coming to an end in only a few days time so I have updated, filled out and finalised my game design document. There...
Sep 10, 2023

Data Purge: Finale
In my previous post I showed off the narrative system I have implemented into the game but refrained from showing off the final boss...
Sep 10, 2023

Data Purge: Narrative Implementation & A Combat Rework
Since my last post, I have implemented the narrative system into the game, including voice acting for O.V/Overlord and the Hacker....
Sep 5, 2023

MFP: Narrative
To provide the player more context and motivation to play the game, I will be implementing a narrative delivered via on-screen text and...
Aug 17, 2023

MFP: Audiovisual Design
Since my last post I have mainly been focusing on improving the look and feel of the game. The feedback from my interim report indicated...
Aug 16, 2023

MFP: Inventory UI & Equipping Abilities
I have continued to work on the inventory and ability loot system and made some great progress. At this point the system is pretty much...
Jul 30, 2023

MFP: Ability Inventory and Loot
A major USP (unique selling point) of this project is the procedurally generated abilities. Starting characters off with a set of random...
Jul 27, 2023

MFP: Ability Generation etc
Since my last update, I have designed and implemented the ability generation system, done a balance pass on the game, fixed a ton of...
Jul 26, 2023

MFP: Interim Presentation
I recently completed my interim presentation for the game, demonstrating my progress so far. Here are some screenshots of my slides along...
Jul 26, 2023

MFP: Objectives
We have a working combat and level generation system so now we need something for the players to do within those levels to complete them...
Jul 20, 2023

MFP: Level Design and Lighting
The deadline for this project's interim report is coming up and so I'm currently very focused on getting the prototype to a presentable...
Jul 18, 2023

MFP: Cast Times, Interrupts & Stuns
Up until now, characters have had free reign to instantly fire off abilities whenever they like. This is fine when you are dealing with...
Jul 6, 2023

MFP: Level Generation
Now that the base combat system is functioning and the UI is conveying everything we need for now, its time to begin designing and...
Jun 30, 2023
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