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Knock Off: Tutorials

A key element of our game's design is how accessible it is due to the low skill floor, bright aesthetic and instant fun. Another key factor in making a game accesible to a broad audience is having a comprehensive tutorial. To this end I have designed a series of tutorials to teach the player how to use the movement system and each of our weapons. The design documentation takes the form of detailed step by step walkthroughs of what the should occur within each tutorial mission. I could add illustrations to further clarify my vision for each tutorial but for now I think the written steps work well and would provide sufficient direction for our programmers to implement.


The tutorials will take the form of a series of short, single-player missions in which the player will have some gameplay mechanics explained to them via on-screen prompt and then they will be tasked with completing an objective using their new knowledge to finish the mission. if possible, it would also be helpful to implement narration to make the instructions more clear. If implemented, these missions will be accessible via the tutorial menu on the main menu. I have made each mission quite small and focused so players can select exactly what they want to learn about so they dont waste any time and are able to get straight into the core multiplayer mode as soon as they feel ready. None of the tutorials will be mandatory.


Currently it is hard to tell if we will have enough development time to implement these tutorials as the core gameplay, menus and game-modes are a higher priority and are far from complete. Here is the tutorial documentation:



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