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Jan 30, 2023
Moral Vice: Reflection
In this final post about Moral Vice, I will reflect on the development process, discuss some of the decisions I made and analyse pain...
Jan 28, 2023
Moral Vice: Final Submission
A major component of this assignment is producing a high quality game design document. This needs to contain all the information about...
Jan 20, 2023
Impulse: Presentation
I recently attended a game design session in which my classmates and I each delivered a presentation of our game design projects. It was...
Jan 13, 2023
Impulse: Blood Drain
I have chosen to implement the Blood Drain ability next. This will belong to Lucius the vampire and is integral to his Impulse mechanic...
Jan 12, 2023
Impulse: Enemy Attack AI and Bleed Effect
I have added functionality to the manager and base character scripts to allow the enemy characters to also use the Bloody Slash ability,...
Jan 7, 2023
Impulse: Impulse Meter and Basic Attack
To finish off my UI, I have added another fill-bar element to track the active character's Impulse. As this is the core, unique mechanic...
Jan 6, 2023
Impulse: Overhead UI and Tooltips
In a strategic game such as this, its extra important that they player knows which character is which. I have done this by adding a...
Jan 5, 2023
Impulse: Turn Order and Action Select
I have continued to develop my UI and have made several major additions. First of all, I have added a UI element which displays the turn...
Jan 4, 2023
Impulse: Action Icons
I continued my work on the UI today and have made some significant visual changes along with some additions to the functionality. I began...
Jan 3, 2023
Impulse: Resource Bars and Character Portrait
I have now begun implementing my UI for the combat portion of the game. First of all, I went to the Unity asset store and acquired a good...
Jan 2, 2023
Impulse: UI Design
For a turn-based tactical RPG such as this, the game is controlled primarily by clicking on elements of the UI. As such, I would need to...
Dec 23, 2022
Impulse: Setting a mood
I decided to take a break from the intensity of creating the combat system today and instead focused on the artistic elements of the...
Dec 21, 2022
Impulse: Player and AI Character Movement
Since my last post I have been researching, experimenting with and then finally implementing my in-combat movement system. In my first...
Dec 15, 2022
Visual Design, Confirming our Assignments and The Rare Internship Scheme
Visual Design Yesterday we had a lecture on the how to effectively design the visual components of a game. First of all, we discussed the...
Dec 9, 2022
Impulse: Initial Character Designs
I have come up with a first draft for my cast of player characters. These are the characters that will make up the party controlled by...
Dec 8, 2022
Impulse: Camera Control, Base Character and Battle Manager
Since I have written my initial design document and committed to my game concept, I decided to get started on the code. Ordinarily, I...
Dec 8, 2022
Service Design and Monetisation
Yesterday I attended a day of guest lectures at Kingston Uni by Luke Parlin and Simon Kobic. They were excellent speakers and delivered...
Dec 2, 2022
Impulse: The Idea
For our final assignment in this module, we have been tasked with designing and creating a demo for a game. We had the choice of whether...
Dec 2, 2022
Game Balancing, Progression, Level Design, and Onboarding
Wednesday's game design sessions touched on a variety of topics. We began the day with lectures on the subjects of game balance,...
Dec 1, 2022
Prototype Assignment: The Finale
Since my last post, my team and I have finished off and presented our final prototype. In this post I will explain all the finishing...
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