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Apr 24, 2023
Knockoff: QA Testing 23.4.23
After delivering my level blockout to the team and having a meeting with them, they went away and made some changes based on my earlier...
Apr 18, 2023
Knock Off: Live-Ops
It is essential that any online multiplayer game has a well-design live-ops plan in order to maximise player engagement and generate...
Apr 18, 2023
Knock Off: Level Blockout
As promised, I have used my level design map I created recently and used it as a blueprint to build an in-engine blockout. This will be...
Apr 12, 2023
Knock Off: Level Design 12.4.23
In our interim presentation we set out a timeline for what tasks needed to be completed by each team member each week in order to achieve...
Apr 9, 2023
Knock Off: QA Testing 1
With all of the core design documentation complete, my role in the team will transition into more QA testing for the remainder of the...
Apr 3, 2023
Knock Off: Interim Presentation
The second assessed portion of this Connected Games module was to create an interim presentation to demonstrate our progress so far on...
Mar 11, 2023
Knock Off: Tutorials
A key element of our game's design is how accessible it is due to the low skill floor, bright aesthetic and instant fun. Another key...
Mar 3, 2023
Knock Off: BOOMerang
Having just developed a weapon based on a bouncy ball, I decided to delve further into the world of real-world projectiles which could be...
Mar 3, 2023
Knock Off: Bounce Ball
As we are making a platformer/shooter based on non-lethal, light-hearted combat, I decided to take inspiration from (ideally) similarly...
Mar 3, 2023
Knock Off: Hammer
Although this game is intended to primarily be a third person shooter, it is not uncommon for such games to feature some form of melee...
Feb 23, 2023
Knock Off: Coins and Power-Ups
In class, we have studied multiplayer game economies and have been encouraged to consider how this could be applied to our projects. In...
Feb 21, 2023
Knock Off: Progress Update
For our first graded assignment on this project, we were tasked with putting together a powerpoint presentation in which we analysed...
Feb 17, 2023
Knock Off: Obstacles
As platforming is a core element of the game, and characters are highly mobile, it is important that players cannot simply mindlessly...
Feb 16, 2023
Knock Off: Preliminary Presentation
In order to get some early feedback on the project, we delivered a preliminary presentation in which we explained the premise and key...
Feb 13, 2023
Knock Off: MoSCoW Sheet
With out core gameplay systems designed, it came time work out our priorities. To this end, I produced a MoSCoW sheet. This document lays...
Feb 9, 2023
Knock Off: Weapons
Since we are making a third-person shooter, an arsenal of enjoyable weapons is key. As mentioned previously, we have decided against a...
Feb 8, 2023
Knock Off: Movement & Control Scheme
A primary feature of this game is the high mobility of the player characters. This makes it fun to simply traverse the level, making the...
Feb 7, 2023
Connected: The Idea
I have recently begun a module on connected game development. The assignment for this module is to create a online multiplayer game as...
Jan 30, 2023
Moral Vice: Reflection
In this final post about Moral Vice, I will reflect on the development process, discuss some of the decisions I made and analyse pain...
Jan 28, 2023
Moral Vice: Final Submission
A major component of this assignment is producing a high quality game design document. This needs to contain all the information about...
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