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Knock Off: Obstacles

As platforming is a core element of the game, and characters are highly mobile, it is important that players cannot simply mindlessly dash around the level. To make the platforming more challenging, and therefore engaging, We will add various obstacles to the level. To this end, I have designed a series of potential obstacles which we could include. Each of these should provide a slightly different challenge and so must be tackled in different ways. Here is my initial list of obstacles:



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