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Knock Off: MoSCoW Sheet

With out core gameplay systems designed, it came time work out our priorities. To this end, I produced a MoSCoW sheet. This document lays out all of our intended features and how high on our list of priorities they should be. This serves as a guide to the team on what order things should be done in, providing us a clear direction for the project. This is a living document however, and so may be changed over time as we decide to change our priorities or add or remove features from our plan. Here is the initial version of the document:



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