top of page
Search
Jan 20, 2023
Impulse: Presentation
I recently attended a game design session in which my classmates and I each delivered a presentation of our game design projects. It was...
Jan 13, 2023
Impulse: Blood Drain
I have chosen to implement the Blood Drain ability next. This will belong to Lucius the vampire and is integral to his Impulse mechanic...
Jan 12, 2023
Impulse: Enemy Attack AI and Bleed Effect
I have added functionality to the manager and base character scripts to allow the enemy characters to also use the Bloody Slash ability,...
Jan 7, 2023
Impulse: Impulse Meter and Basic Attack
To finish off my UI, I have added another fill-bar element to track the active character's Impulse. As this is the core, unique mechanic...
Jan 6, 2023
Impulse: Overhead UI and Tooltips
In a strategic game such as this, its extra important that they player knows which character is which. I have done this by adding a...
Jan 5, 2023
Impulse: Turn Order and Action Select
I have continued to develop my UI and have made several major additions. First of all, I have added a UI element which displays the turn...
Jan 4, 2023
Impulse: Action Icons
I continued my work on the UI today and have made some significant visual changes along with some additions to the functionality. I began...
Jan 3, 2023
Impulse: Resource Bars and Character Portrait
I have now begun implementing my UI for the combat portion of the game. First of all, I went to the Unity asset store and acquired a good...
Jan 2, 2023
Impulse: UI Design
For a turn-based tactical RPG such as this, the game is controlled primarily by clicking on elements of the UI. As such, I would need to...
Dec 23, 2022
Impulse: Setting a mood
I decided to take a break from the intensity of creating the combat system today and instead focused on the artistic elements of the...
Dec 21, 2022
Impulse: Player and AI Character Movement
Since my last post I have been researching, experimenting with and then finally implementing my in-combat movement system. In my first...
Dec 15, 2022
Visual Design, Confirming our Assignments and The Rare Internship Scheme
Visual Design Yesterday we had a lecture on the how to effectively design the visual components of a game. First of all, we discussed the...
Dec 9, 2022
Impulse: Initial Character Designs
I have come up with a first draft for my cast of player characters. These are the characters that will make up the party controlled by...
Dec 8, 2022
Impulse: Camera Control, Base Character and Battle Manager
Since I have written my initial design document and committed to my game concept, I decided to get started on the code. Ordinarily, I...
Dec 8, 2022
Service Design and Monetisation
Yesterday I attended a day of guest lectures at Kingston Uni by Luke Parlin and Simon Kobic. They were excellent speakers and delivered...
Dec 2, 2022
Impulse: The Idea
For our final assignment in this module, we have been tasked with designing and creating a demo for a game. We had the choice of whether...
Dec 2, 2022
Game Balancing, Progression, Level Design, and Onboarding
Wednesday's game design sessions touched on a variety of topics. We began the day with lectures on the subjects of game balance,...
Dec 1, 2022
Prototype Assignment: The Finale
Since my last post, my team and I have finished off and presented our final prototype. In this post I will explain all the finishing...
Nov 28, 2022
Prototype Assignment: Basic sounds, gravity and death by falling
Another member of the team, who has a background in sound, took on the task of sourcing and editing some audio for us to use in this...
Nov 25, 2022
Sound Design
In this week's game design session we had guest speaker Fernando Gimeno, who delivered a lecture and tutorial on sound design for games....
bottom of page