top of page
Search


Impulse: Presentation
I recently attended a game design session in which my classmates and I each delivered a presentation of our game design projects. It was...
Jan 20, 2023


Impulse: Blood Drain
I have chosen to implement the Blood Drain ability next. This will belong to Lucius the vampire and is integral to his Impulse mechanic...
Jan 13, 2023


Impulse: Enemy Attack AI and Bleed Effect
I have added functionality to the manager and base character scripts to allow the enemy characters to also use the Bloody Slash ability,...
Jan 12, 2023


Impulse: Impulse Meter and Basic Attack
To finish off my UI, I have added another fill-bar element to track the active character's Impulse. As this is the core, unique mechanic...
Jan 7, 2023


Impulse: Overhead UI and Tooltips
In a strategic game such as this, its extra important that they player knows which character is which. I have done this by adding a...
Jan 6, 2023


Impulse: Turn Order and Action Select
I have continued to develop my UI and have made several major additions. First of all, I have added a UI element which displays the turn...
Jan 5, 2023


Impulse: Action Icons
I continued my work on the UI today and have made some significant visual changes along with some additions to the functionality. I began...
Jan 4, 2023


Impulse: Resource Bars and Character Portrait
I have now begun implementing my UI for the combat portion of the game. First of all, I went to the Unity asset store and acquired a good...
Jan 3, 2023


Impulse: UI Design
For a turn-based tactical RPG such as this, the game is controlled primarily by clicking on elements of the UI. As such, I would need to...
Jan 2, 2023


Impulse: Setting a mood
I decided to take a break from the intensity of creating the combat system today and instead focused on the artistic elements of the...
Dec 23, 2022


Impulse: Player and AI Character Movement
Since my last post I have been researching, experimenting with and then finally implementing my in-combat movement system. In my first...
Dec 21, 2022


Visual Design, Confirming our Assignments and The Rare Internship Scheme
Visual Design Yesterday we had a lecture on the how to effectively design the visual components of a game. First of all, we discussed the...
Dec 15, 2022


Impulse: Initial Character Designs
I have come up with a first draft for my cast of player characters. These are the characters that will make up the party controlled by...
Dec 9, 2022


Impulse: Camera Control, Base Character and Battle Manager
Since I have written my initial design document and committed to my game concept, I decided to get started on the code. Ordinarily, I...
Dec 8, 2022


Service Design and Monetisation
Yesterday I attended a day of guest lectures at Kingston Uni by Luke Parlin and Simon Kobic. They were excellent speakers and delivered...
Dec 8, 2022


Impulse: The Idea
For our final assignment in this module, we have been tasked with designing and creating a demo for a game. We had the choice of whether...
Dec 2, 2022


Game Balancing, Progression, Level Design, and Onboarding
Wednesday's game design sessions touched on a variety of topics. We began the day with lectures on the subjects of game balance,...
Dec 2, 2022


Prototype Assignment: The Finale
Since my last post, my team and I have finished off and presented our final prototype. In this post I will explain all the finishing...
Dec 1, 2022


Prototype Assignment: Basic sounds, gravity and death by falling
Another member of the team, who has a background in sound, took on the task of sourcing and editing some audio for us to use in this...
Nov 28, 2022


Sound Design
In this week's game design session we had guest speaker Fernando Gimeno, who delivered a lecture and tutorial on sound design for games....
Nov 25, 2022
bottom of page