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Feb 17, 2023
Knock Off: Obstacles
As platforming is a core element of the game, and characters are highly mobile, it is important that players cannot simply mindlessly...
Feb 16, 2023
Knock Off: Preliminary Presentation
In order to get some early feedback on the project, we delivered a preliminary presentation in which we explained the premise and key...
Feb 13, 2023
Knock Off: MoSCoW Sheet
With out core gameplay systems designed, it came time work out our priorities. To this end, I produced a MoSCoW sheet. This document lays...
Feb 9, 2023
Knock Off: Weapons
Since we are making a third-person shooter, an arsenal of enjoyable weapons is key. As mentioned previously, we have decided against a...
Feb 8, 2023
Knock Off: Movement & Control Scheme
A primary feature of this game is the high mobility of the player characters. This makes it fun to simply traverse the level, making the...
Feb 7, 2023
Connected: The Idea
I have recently begun a module on connected game development. The assignment for this module is to create a online multiplayer game as...
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