Now that the base combat system is functioning and the UI is conveying everything we need for now, its time to begin designing and implementing our procedural elements since procedural generation is the main focus of the project.
The first procedural system to create is the level generation system. It took some time to work out exactly how this should function, but after much deliberation I have settled on the following premise laid out in my design document:
Implementation of this system was very complex and took a lot of research and a good amount of trail and error. As such, it is best explained via the following video rather than through pages of text and screenshots.
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