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Nov 28, 2022
Prototype Assignment: Basic sounds, gravity and death by falling
Another member of the team, who has a background in sound, took on the task of sourcing and editing some audio for us to use in this...
Nov 25, 2022
Sound Design
In this week's game design session we had guest speaker Fernando Gimeno, who delivered a lecture and tutorial on sound design for games....
Nov 22, 2022
Prototype Assignment: Dashing and Level Implementation
A key component of any platformer is, of course, the platforms. Another member of the team designed and then built a basic level layout...
Nov 21, 2022
Prototype Assignment: Shooting
I have implemented 2D shooting into the project, which will serve as the basis of our combat system. Enemies have yet to be added so the...
Nov 18, 2022
Prototype Assignment: The first steps
To organise this assignment we decided to use a simple, colour-coded MoSCoW sheet. I use this technique regularly when putting together...
Nov 18, 2022
Prototype Assignment: The idea
We were recently given an assignment to create a video-game prototype, with the same teams we had for our paper prototype. This...
Nov 17, 2022
Narratology, more Unity and Game Design at Rare
We spent yesterday's morning session on narratology, the study of narrative structures, something very applicable to game design,...
Nov 12, 2022
Mechanics, Unity Tutorial and Employability Lectures
In this week's game design session we went through a bunch of game design theory concepts such as the ideas of emergent versus...
Nov 4, 2022
Gamification
In this week's Game Design lesson we looked into the idea of gamification, the principle of applying game elements to non-game settings...
Oct 26, 2022
Saloon Standoff
For the past two weeks, me and a few other classmates have been working on an analog game prototype which we then presented in today's...
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