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Jun 17, 2023
MFP: Ability Effects
Abilities dealing instant damage is key, but not enough to make an RPG interesting. For that you need "Effects", a blanket term I will be...
Jun 17, 2023
MFP: Enemy AI
In a project like this, implementing a simple enemy AI is surprisingly easy. This is because your player largely already runs off of an...
Jun 16, 2023
MFP: Single Target Attacks
Both player characters and enemies function using the same set of core systems. This means that when implementing a feature for the...
Jun 14, 2023
MFP: Damage and Death
The core of an action RPG is damaging enemies until they die while trying to stop them doing that to you. Damage systems come in many...
Jun 14, 2023
MFP: Character Movement and Camera
This project is an isometric action RPG and so the first thing which needed doing was to get our player character visible and moveable...
Jun 2, 2023
Masters Final Project: The Proposal
As I am nearing the end of my game design master's course, it has come time to begin my final project. This project is worth the...
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