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DANIEL JAMES GAME DESIGN

ABOUT ME

  • Hi, I'm Dan!

  • I'm a currently working as a Game Design Intern at DPS Games.

  • I have been developing games for 7 years.

  • Experienced in Unreal Engine and Unity.

  • Can program with C# and Blueprint.

  • 1st class MA in Game Development (Design).

  • 1st class BSc (Hons) in Computer Game Design and Programming.

  • Previously worked in QA at Rockstar Games and Rocksteady Studios.

  • I'm from London, England.

Contact

Steel Hunters Anchor

Design & Programming

Steel Hunters

Game Design Intern

  • 3rd Person Shooter

  • Player versus Player

  • Free to Play

  • I design, implement and write technical documentation for: character progression, missions, account progression and battle-pass content.

  • Made in Unreal Engine 5.

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Data Purge

Solo Project

  • Sci-Fi RPG.

  • Infinite Procedurally Generated Levels.

  • Procedurally Generated Enemies and Abilities.

  • I wrote, voiced and implemented a narrative.

  • Made in Unity.

  • Programmed in C#.

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Rabid Racers

Lead Designer & Programmer

  • Racing Game.

  • Made in Unreal Engine 4.

  • Programmed in Blueprint.

  • I designed and programmed all of the vehicle mechanics, aiming for easy to learn but thrilling gameplay.

  • The drift mechanic allows for great skill expression with practice.

  • I lead the design team, supervising all other game elements including level design, the time trail game mode and track hazards.

  • Featured multiple characters which required balancing.

  • I presented designs and prototypes to the wider team.

Chosen One Anchor

Chosen One
and the Quest for the Arbitrary Object

Solo Project

  • 2D platforming for fun out of combat movement.​

  • Turn-based combat to allow tactical decisions.

  • 4 playable characters and various enemies with unique abilities.

  • Contains two levels with about an hour of play-time.

  • Made in Unity.

  • Programmed in C#.

Delver Anchor

Block-E

  • Auto-Running 2D Platformer.

  • Procedurally generated infinite level.

  • Unique minimalist art-style with procedurally generated lighting, colour and shadows.

  • Designed to be great for mobile.

  • Created in Unity.

  • Programmed in C#.

Solo Project

Contact

Unofficial Design 

Unofficial Design Anchor
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League of Legends

  • New characters with unique sets of abilities

  • Reworks to existing characters to improve gameplay.

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Dungeons and Dragons

I designed new sub-classes for the existing classes in D&D 5th edition.

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DIABLO IV

  • Currently designing new character classes.

  • Check out the work in progress here.

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World of Warcraft

  • New character classes and specializations.

  • Working on a concept for WoW 2, a sequel built with a modern action-oriented combat system.

Coming soon

Professional QA

QA Anchor
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Suicide Squad: Kill the Justice League

Studio: Rocksteady Studios

Role: Junior QA Tester

Platforms: Xbox Series X, Xbox Series S, PS5, PC

Design Skills: platforming, shooting, melee combat, RPG progression, open-world

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Grand Theft Auto VI

Studio: Rockstar Lincoln

Role: QA Tester

Platforms: TBA

Design Skills: Shooting, vehicle gameplay, open-world

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Grand Theft Auto V

Studio: Rockstar Lincoln

Role: Game Tester, QA Tester

Platforms: Xbox series X, Xbox Series S, PS5

Design Skills: Shooting, vehicle gameplay, open-world

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Red Dead Redemption 2

Studio: Rockstar Lincoln

Role: Game Tester

Platforms: Xbox 1, PS4

Design Skills: Shooting, melee combat,

open-world, horse-riding gameplay

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Red Dead Redemption: Undead Nightmare

Studio: Rockstar Lincoln

Role: QA Tester

Platforms: PS4

Design Skills: Shooting, open-world, horse-riding gameplay

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