DANIEL JAMES GAME DESIGN
ABOUT ME
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Hi, I'm Dan!
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I'm a currently working as a Game Design Intern at DPS Games.
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I have been developing games for 7 years.
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Experienced in Unreal Engine and Unity.
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Can program with C# and Blueprint.
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1st class MA in Game Development (Design).
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1st class BSc (Hons) in Computer Game Design and Programming.
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Previously worked in QA at Rockstar Games and Rocksteady Studios.
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I'm from London, England.
Contact
itch.io: https://daniel-james.itch.io/
Design & Programming
Rabid Racers
Lead Designer & Programmer
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Racing Game.
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Made in Unreal Engine 4.
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Programmed in Blueprint.
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I designed and programmed all of the vehicle mechanics, aiming for easy to learn but thrilling gameplay.
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The drift mechanic allows for great skill expression with practice.
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I lead the design team, supervising all other game elements including level design, the time trail game mode and track hazards.
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Featured multiple characters which required balancing.
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I presented designs and prototypes to the wider team.
Chosen One
and the Quest for the Arbitrary Object
Solo Project
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2D platforming for fun out of combat movement.
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Turn-based combat to allow tactical decisions.
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4 playable characters and various enemies with unique abilities.
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Contains two levels with about an hour of play-time.
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Made in Unity.
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Programmed in C#.
Block-E
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Auto-Running 2D Platformer.
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Procedurally generated infinite level.
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Unique minimalist art-style with procedurally generated lighting, colour and shadows.
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Designed to be great for mobile.
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Created in Unity.
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Programmed in C#.
Solo Project
Contact
Unofficial Design


World of Warcraft
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New character classes and specializations.
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Working on a concept for WoW 2, a sequel built with a modern action-oriented combat system.
Professional QA




