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Circle of Vines Druid

Druids from the Circle of Vines form a deep connection with the plants of the wild. This allows the druid to conjure and command plants with ease. Vine druids can even take on a plant-like form which furthers their control over the forests and jungles, granting plant features to empower and protect their bodies. 

Class Features

Student of the Forest

From 2nd level your connection with plants grants you access to some spells. These spells are always prepared and do not count against your number of prepared spells. At higher levels, further spells are added to this list: 

  • 2nd: Druidcraft, Shillelagh, Thorn Whip, Goodberry, Entangle 

  • 3rd: Barkskin, Spike Growth 

  • 5th: Plant Growth 

  • 7th: Grasping Vine, Guardian of Nature 

  • 9th: Commune with Nature, Tree Stride, Wrath of Nature 

  • 11th: Druid Grove, Wall of Thorns 

 

Notes: 

Floral Form

At 2nd level you gain the ability to become one with the plants. As a bonus action you may expend one of your Wild Shape uses to take on a Floral Form rather than a beast form, enhancing your body with leaves, vines, flowers and bark. This form retains all your stats and lasts until dismissed. While in Floral Form, you gain the following benefits: 

  • Appropriate weapons wielded by you always benefit from Shillelagh without you needing to cast it. 

  • You always have Barkskin on you, without needing to cast it. 

  • Thorn Whip can be cast as a Bonus Action. 

  • You are immune to the negative effects of your spells prepared by Student of the Forest. 

 

Notes: 

Formidable Flora

From 6th level your floral form becomes empowered. While in Floral Form you gain Multi-Attack while wielding a weapon affected by Shillelagh, Barkskin increases your minimum AC to 18, and damage and healing from spells prepared by Student of the Forest gain 1 additional die of damage or healing. 

 

Notes: 

Plant Familiar

From 11th level, you gain the ability to take an action to conjure a plant familiar within 10 feet of you. This can be done once per short rest. The familiar lasts until killed, dismissed or you summon a new plant familiar. When casting this spell you may select one of two plant types to summon: 

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Oak Guardian 

Medium Plant  

Armor Class: 16 + PB (natural armor) 

Hit Points: 10x your druid level 

Speed: 30 ft. climb 20ft. 

STR 14 (+2), DEX 12 (+1), CON 16 (+3), INT 10 (0), WIS 10 (+0), CHA 10 (+0) 

Senses: darkvision 60 ft. passive Perception 12 

Languages: understands the languages you speak 

Proficiency Bonus (PB): equals your bonus 

Spirit Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes. 

Actions: 

Branch Smack: Melee Weapon Attack, your spell attack modifier to hit, reach 5 ft. one target. Hit: 1d8 + 2 + PB bludgeoning damage. 

Protective Roots: The Guardian can take a reaction when an ally within 15 feet is targeted by an attack to grant them + 5 AC against that attack. 

 

Thorn Thrower 

Medium Plant  

Armor Class: 10 + PB (natural armor) 

Hit Points: 5x your druid level 

Speed: 40 ft. climb 30ft. 

STR 10 (+0), DEX 20 (+5), CON 12 (+1), INT 10 (0), WIS 10 (+0), CHA 10 (+0) 

Senses: darkvision 60 ft. passive Perception 12 

Languages: understands the languages you speak 

Proficiency Bonus (PB): equals your bonus 

Spirit Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes. 

Actions: 

Thorn Throw: Ranged Weapon Attack, your spell attack modifier to hit, reach 30 ft. one target. Hit: 1d12 + 2 + PB piercing damage. 

Poison Thorns: The Thorn Thrower can use their bonus action to coat their thorns in poison for the turn. When an enemy takes damage from a poisoned thorn, they must succeed a constitution saving throw or be poisoned. This poison deals 1d6 poison damage at the start of the target’s turn and lasts for 5 turns. Multiple instances of this poison can be active on the same target. 

 

Notes: 

Floral Ascension

From 14th level, achieve true mastery over plant-life. While in Floral Form you gain advantage on attack rolls made with Shillelagh or Thorn Whip and enemies have disadvantage on saving throws against spells prepared by Student of the Forest. Barkskin increases your minimum AC to 20 and damage and healing from spells prepared by Student of the Forest gain 1 additional die of damage or healing. 

 

Notes: 

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